![]() Most enemies encountered are pretty easy to take down, especially when you load up with multi-targeting missiles and an Assault Rifle. On top of this, chain attacks with the Katana only seemed to work every once in a while. Unfortunately, melee weapons seem to be a bit imprecise, despite the game’s generous lock-on system. I found having lighter armaments to be my preferred playstyle as this allowed me to dodge and keep my distance from the other mercenaries’ mechs. Lighter armor and weapons confer more mobility to players. Players will also have a limited amount of memory to work with and the more intense weapons will use more memory. Your mech can hold up to 4 weapons at a time. You’ll be able to equip standard military fare like shotguns and submachine guns to mecha anime staples like Laser Swords and Back-mounted missiles. You’ll loadout your Arsenal with weapons and armor that can be either obtained off enemy corpses or developed in the hub. Playing Daemon X Machina is often delightful. While it does provide you temporary stat bonuses, I have to question the nutritional value of this dietary restriction. Yes, it seems that the only thing mech pilots eat is ice cream. You get a small hub world between missions to equip new armor and weapons on your mech, a lab to customize your appearance and upgrade stats, and an ice cream parlor. I get the feeling these moments were supposed to make the player feel conflicted about fighting an ally, but you don’t really see these characters or interact with them outside of a few cutscenes. You’ll team up with a squadmate for one mission, then have to fight them because their mercenary company was hired to do a job to prevent you from completing your next mission. The game weaves a tale of betrayal and shakey alliances that don’t have a lot really going on in the first place. This is probably a good thing because the actual plot is the least interesting thing about Daemon X Machina. The player will have the opportunity to work alongside other mercs from each company, and, as you may have guessed, they also have ridiculous names! There’s a lady named “Gun Empress,” a constantly angry fella named “Gargantua”, a kinda goth girl named “Rouge Cinderella,” and a lot more than I could possibly be asked to remember. Kojima should take notes when he starts concepting out new shipping companies for Death Stranding 2. Bullet Works, Five Hells, Terrors, Panzer Crown, the Western VII. The Mercenary groups in Daemon X Machina have some extremely cheesy, Metal Gear-esque names. We don’t really get to see the representatives of these various groups, but the player gets to meet practically every mercenary from every company during the game. The player is introduced to the various consortiums hiring Reclaimers to reclaim territory taken over by Immortals. It’s all a very anime setup meant to justify why you fight hundreds of enemies per map. This ordeal leaves humanity pretty vulnerable as they now must live secluded from the AI, now calling themselves “Immortals”. Luckily, Daemon X Machina‘s release has helped stimulate that need, and hopefully, the world will be at peace again soon.ĭaemon X Machina puts players in the role of one of many “Reclaimers.” You see, the Moon collided with Earth and has caused all AI on the planet to rebel against their human masters and causing new energy called “Femto” to be released. The last proper Front Mission game came out in 2010, and the last Armored Core came out in 2013! That is far too long for us, as a people, to have gone without drifting or linking up with a massive metal war machine. With some notable exceptions, like MechWarrior 5, Mech games just don’t seem to be coming out much these days. Unfortunately, there haven’t been a lot of opportunities to do that in modern video games. In a time where political issues are being consistently debated, one thing we can all agree on is that piloting giant robots is awesome.
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